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Hunt Museum introduces exciting new 3D Big Data Space project

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Hunt Museum introduces exciting new 3D Big Data Space project. As a partner, the Hunt Museum will be part of a project to expand the availability of high-quality 3D content for the European Data Space for Cultural Heritage

The Hunt Museum, in collaboration with leading European partners, is set to begin an exciting new project, “3D Big Data Space”

The 3D Big Data Space project will launch on Saturday, 1st February 2025
The 3D Big Data Space project will launch on Saturday, 1st February 2025

The 3D Big Data Space project will launch on Saturday, 1st February 2025, this 18-month initiative will enrich the European Data Space for Cultural Heritage with high-quality 3D data and make it more accessible for cultural heritage, education, and tourism across Europe, quality content and Extended Reality (XR) and 3D applications.

As a partner, the Hunt Museum will be part of a project to expand the availability of high-quality 3D content for the European Data Space for Cultural Heritage. By aggregating diverse data sources, creating long-term storage, and applying advanced AI tools to improve metadata and content classification, the project will support Virtual Reality (VR), Augmented Reality (AR), and 4D applications in the cultural sector, bringing immersive experiences to new audiences. The Hunt Museum as a museum partner will test exciting VR and AR edutainment tools created by the consortium, creating engaging and educational tools to teach the Bronze Age to secondary school students.

Key Project Goals include aggregating over 50,000 3D models into the European data space, including 1,000 accessible through Europeana.eu to expand High-Quality 3D Content; developing a Europe-Wide Storage System by testing public 3D data storage infrastructure for long-term accessibility across European repositories; and AI-Enhanced Data Enrichment by Using AI to improve findability and reusability through metadata enhancements.


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Other goals are creating Tools for XR Applications by developing Europe-wide tools such as 3D and AR viewers and 4D world views, broadening the scope of cultural experiences; and showcasing demos in museums and heritage routes and engaging over 4,000 professionals and 20,000 individuals through training and outreach to increase engagement and Training

The project addresses key challenges in 3D cultural heritage by enhancing accessibility, findability, and relevance of vast 3D datasets. Sander Münster of the Time Machine Organisation highlights, “With 3DBigDataSpace, we’re increasing 3D content, testing pan-European storage, and deploying enrichment and viewing tools at scale.”

This project draws from the strengths of a consortium that spans the 3D data supply chain, including Cultural Heritage Networks with Partners like Time Machine Organisation (TMO), ICOMOS, and 4CH Competence Centre; Heritage and Tourism Partners including the Hunt Museum and the University of Vigo; Europeana Aggregators and Research Institutions with partners like PSNC, CARARE, and Friedrich-Schiller-Universität Jena; and Digital Infrastructure and SME Partners including IN2, rooom AG, and the Europeana Foundation.

By increasing the availability and usability of 3D content and creating engaging new tools, 3DBigDataSpace aims to align with the European Commission’s objective of digitizing endangered cultural sites by 2030, helping to preserve and promote Europe’s rich heritage for future generations.

Richard is a presenter, producer, songwriter and actor. He was named the Limerick Person of the Year (2011) and won an online award at the Metro Éireann Media and Multicultural Awards (2011) for promoting multi-culturalism online. Richard says that the ilovelimerick.com concept is very much a community driven project that aims to document life in Limerick. So, that in 20 years time people can look back and remember the events that were making the headlines.